Wednesday, April 24, 2013

Concluding Post, Farewell

After a semester of blogging I can say I never expected it to be so difficult, fun, and a new experience for me. I learned more about the gaming world and the news which have influenced my passion for gaming even more. My blog ended up a polar opposite from how I pictured it being in the first day of class. The gaming community is immense and is growing at a rapid rate.

For anyone looking to start a blog or those of you who have a blog on this topic be sure to remember that this is a more lenient topic and a lot of it is based solely on your opinion, so don't be afraid to speak what you believe.



I'd like to say thanks for all those lurking around the world for viewing my blog and I enjoyed the experience.

Wednesday, April 17, 2013

Daylight.

Daylight is a psychological thriller from the creators at Zombie Studios;
Imagine waking up in an abandoned hospital with only your cell phone to illuminate the dark rooms. In the video below it shows that's how the main character starts off as she explores the past of the institution.
Daylight Trailer (Zombieseattle).

According to Zombie Studios no two experiences in the game will be alike, and this game is "best played alone in the dark"(Play Daylight). Jared Gerritzen, studio creative head, also says that the game is like a bunch of lego's in a bucket, where they've made all the pieces so when they say go or when a player presses start the game engine will take all the legos and build a different world, essentially each time someone is to play the game, the bucket of legos have different pieces. The game engine will add all the new rooms, details, and scares each play-through(Machinima). Even the layout of the building will be different from previous plays which in my opinion seems pretty cool as there won't be a set walk-through to help someone from start to finish since each play will be completely different. Which in turn will make the game even scarier if played in the dark as you'll never be expecting something to jump out or scare you since you haven't experienced that play-through before.




Daylight will only be a few hours of gameplay but it sounds like it has a lot of replayability and Jared Gerritzen also says that it will cost around $20 or less and be available on Steam, which is a website and application for purchasing computer games.







Sources:
Zombie Studios. www.playdaylight.com 17 April 2013. <http://www.playdaylight.com/>.

Zombieseattle. "Daylight Trailer." www.youtube.com 17 April 2013. <http://www.youtube.com/watch?feature=player_embedded&v=qw-9qJLqx_g>.

Machinima. "Inside Gaming (Video Game News): Daylight Interview w/ Jessica Chobot, Jared Gerritzen! - Inside Gaming Extended." www.youtube.com 17 April 2013.<http://www.youtube.com/watch?feature=player_embedded&v=emgVN1aJjbI#!>.

Wednesday, April 10, 2013

SMITE

SMITE is a MOBA (Massive Online Battle Arena) between Gods from different religious backgrounds, from the developers at Hi-Rez Studios. SMITE is free to play, all you have to do is sign up and download the game, but you can purchase gems which I will talk more about later or the God Pack for $30, which gives you all of the Gods already released in the game and any future Gods coming out before the game is finally released. Right now, SMITE is still in it's beta stage however in the later stage and is approaching release fairly quickly, but there is no set release date just yet. Unfortunately for those Mac users out there, SMITE is only for PC. You have a third person camera view instead of other MOBA's where you click on the map for your character to move to, you control the movement of your God using the WASD keys.



Below is one of the trailers for SMITE (smitegame).







Abilities.
Players can chose from 33 different Gods, each with their very own abilities, passive abilities, and ultimate abilities. Each God has 3 different regular attack abilities as well as a primary attack. The primary attack may be something such as firing a bow, using a sword, or throwing lightning bolts for instance. The other abilities can be moves that deal tons of damage, heal the player or even players in a given area, stun enemy players, or even put up a wall to keep enemies or if you're that guy, you can even keep teammates in or out of certain fights for a few seconds. Passive abilities are also unique to each God and require nothing to activate them except to be playing that specific God. The ultimate ability is even more unique, focusing on the God's background and lore, Hi-Rez has managed to come up with amazing graphics and ideas for each God's ultimate ability. These ultimate abilities can make you immune to damage, or make you do massive amounts of damage, however it comes at a price. A God's ultimate ability, just like it's other 3 abilities or attacks will cost X amount of mana to cast and preform the action, all with different mana consumption variations. Not only do they come at a price of mana, they also have a cool-down time, which is a period where the ability is inactive and cannot be used until the timer is up, provided you have enough mana.

Favor.
All players will start out with the same 32 Gods. When players level up outside of game modes they will gain experience, or Favor. Favor will be used to purchase Gods later on in the game when players save up enough favor. The maximum level for a player's account to reach outside of a game is 30, while inside the game the players God will reach a maximum level of 20. Favor is granted to players after they finish playing a match and is determined on if their team wins or loses, and how many kills, deaths, and assists that player has. It will cost a player 11,000 Favor to purchase a newly released God, or 5,500 for an older one.
  
Game types.
There are four different game modes as of now, Arena, Domination, Conquest and Joust. Arena is like a Team Death Match game type but each team has 200 points and the first team's counter to reach 0 loses, both teams consisting of 5 players. Domination is like any other game's Domination, there are 3 points available for capture and your team must hold 2 or more points to win, just like the Arena game type there is a counter with 200 points and the first to reach 0 loses, both teams consisting of 5 players each.Conquest is the original game type and used to be the only one back in the earlier days of the beta. In this game mode there are two teams, both with 5 players each. The objective of this game is to defeat the other team's Minotaur, but it's not that simple. Teamwork must be used in order to take down at a minimum two of six towers, and one of three phoenix's standing before the minotaur, all while fighting other players trying to do the same to your minotaur. Joust is just a 1 versus 1, but is like Conquest where you have to defeat the other players Minotaur after passing one tower and one phoenix to win.

Gems.
Once a player has made their account they can either purchase gems from within the game or at Hi-Rez's website. They have 3500 gems for $50, 1500 gems for $25, 800 gems for $15, and 400 gems for $8. Now I know you're wondering what's so special about gems and why would someone pay real money for something in-game. A player can receive gems from purchasing them like I mentioned above, they can recommend a friend to play smite and when that person reaches a certain level, the person who recommended the friend will receive a small amount of gems, or you can get gems through giveaways in the SMITE community. Gems can be used in SMITE to purchase Gods to unlock them to play, costing 200 gems per God. If you rather purchase Gods using favor it'll take longer but it'll definitely save your wallet from getting thinner, but then what's the other purpose of gems. Gems can also be used to buy skins for the God(s) a player has unlocked. Each god has at least one skin, however the majority of the skins right now are just re-colors, which is how the God original looks with just a different color scheme. Skins can range from 200 or 400 Gems, normally the re-colored skins are 200 and the better looking skins go for 400.


Gods.
As of today, there are 33 playable Gods currently in SMITE. Below is a list of all the gods and their background. Also found at the SMITE website here with more information on about the Gods.(God List)
Agni - Hindu
Anhur - Egyptian
Anubis - Egyptian
Ao Kuang - Chinese
Aphrodite - Greek
Apollo - Greek
Arachne - Greek

Ares - Greek
Artemis - Greek
Bacchus - Roman
Bakasura - Hindu
Bastet - Egyptian
Cupid - Roman

Freya - Norse
Guan Yu - Chinese
Hades - Greek
He Bo - Chinese
Hel - Norse
Hercules - Roman
*Kali - Hindu

Loki - Norse
Neith - Egpytian
Odin - Norse
Poseidon - Greek
Ra - Egyptian
Sobek - Egyptian
Sun Wukong - Chinese

Thor - Norse
Vamana - Hindu
Vulcan - Roman
Xbalanque - Mayan

Ymir - Norse
Zues - Greek



*The Hindu Gods, mainly Kali caused quite a controversy for Hi-Rez back in the early stages of beta. Rajan Zed, president of the Universal Society of Hinduism requested removal of these Hindu Gods as he believes having players control deities "trivializes" them. I have also heard of other storys saying that Kali looks like "a porn star." Todd Harris from Hi-Rez responded with the Hindu faith is one of the most ancient and diverse religions providing a good base for inspiration for characters in SMITE (Schaffnit).

 










Sources:
Schaffnit, Mike. "SMITE Creators Address Controversy Over The Inclusion Of Hindu Gods."
 www.gamebreaker.tv web. 10 April 2013. <http://www.gamebreaker.tv/pc-games/playing-god/>.

smitegame. "Smite - Battleground of the Gods - MANOWAR - The Sons of Odin." www.youtube.com web. 10 April 2013. <http://www.youtube.com/watch?feature=player_embedded&v=CA4XFHfpmRQ&list=PLqMnSYeIWk0aRO03A26vq04oXayTeXoaJ>.

"Gods." www.hirezstudios.com web. 10 April 2013. <https://account.hirezstudios.com/smitegame/gods.aspx>.

Wednesday, April 3, 2013

Potential Sources.

At the beginning of the semester I knew that our class would have a final paper that would have to be written pertaining to our blogs and it's topic. Knowing this, I was influenced into picking the topic that I did and then evolving it to where it's at now. However, as the months have gone by I thought this would be an extremely simple topic but it seems I overlooked it at the time and it's actually harder than it seems. Sure there are tons of websites on gaming with the most recent news about all the new games, consoles or the drama of which lead developer has been fired from some big named gaming company. The redundancy of information from multiple websites covering the exact same big named games and ideas at the exact same time began to bore me more and more. This led to me browsing for hours on end finding very little that seemed interesting enough to post about.

On the other hand, I have outlined my next post in my mind of which sources it will contain and what it will be about. It will be about SMITE an online battle arena game, where players chose a God and are able to play against other people around the world. I myself enjoy this game to a great extent. There has even been some controversy over this game that's still in Beta, but you'll have to wait a week to find out more.

Major sources I will probably use on my final paper may include 1Up, IGN, VentureBeat, Game Informer, and possibly Kotaku, even though I am personally not a fan of how Kotaku is set up, they still provide some different information and another perspective to the gaming world. But those are all subject to change.

Once I figure out what my final paper will be about then I will be able to tell for sure which sources I may and may not use.