Thursday, February 7, 2013

Path of Exile, The Final Review.

After a few days worth of game play I can safely say that Path of Exile is a fun game, for a few hours. Once you get the hang of the game it becomes pretty simple. Unfortunately the quests that they have you complete are very similar to one another: Go find the bad guy, kill the bad guy, come back to me for your reward. Hey, there's nothing wrong with a few quests like that, but having almost all of them or having quests that lead you into "Go kill this monster for us" kind of quest gets very redundant and boring after awhile, especially if you're playing alone which most of the time I was because not everyone is on the same quest as me and joining random peoples parties can be difficult and frustrating so it's easier in my opinion, to set off solo.

Although I haven't completed the third, and final chapter, I just have a feeling of redundancy of quests just in a new area. Either I'm forging my way to find something somebody lost and they need me to retrieve it, I'm finding a new way to a city, or I'm defeating some sort of evil monster. The story of the game tied in to the quests somewhat, but I would have liked to see it done a little better. The story also made Wraeclast seem like a terrible, dark, horrifying place, but when I got to Act two I was in this jungle that was flourishing with trees and life. I don't know about the gaming community as a whole, but I'm a huge quest dork. I love it when other quests intertwine and have amazing stories, same goes for the main story.
Flourishing jungles in Exile

On the bright side, this game offers a massive skill tree, where each time you level up you gain a skill point that you can invest into one spot on the skill tree. I personally am a huge fan of skill trees and this one still blows my mind at how big it is. Another thing that is pretty interesting are the skill gems, these little guys can be placed into your weapons and armor giving you certain abilities from raising zombies from corpses of already slain enemies to raining fireballs down onto your foes from the sky.
Massive Skill Tree

The graphics in Path of Exile are like I stated in my earlier post, not the best but they are far better than I could ever do. I would have to say I did like the attention to detail on the small things and applaud the game designers for that one.


I enjoy the little things
I guess I can't bash this game too hard since it is still in it's beta stage, not fully complete, and free to play even though you can donate and get in game items for it, but my gosh are all the disconnects, freezes, and other miscellaneous issues annoying. For about 3 days straight that had a server issue where it'd log you out and freeze up, then when you fired it up again you were at the beginning of whatever you previously just started. You have no idea how many times I did the same quest over and over. But that's expected in a beta.








Graphics: B
Gameplay: C                           Overall: C+
Story: C
Replayability: B+

1 comment:

  1. I find gaming endlessly fascinating. I think the one thing that can help readers who don't game, though (and I haven't since my Atari, other than playing Rainbow 6 for a few weeks on the Xbox with my husband), is continuing to define terms, for example, what is Wraeclast again?

    In future posts, comparing this game to other games in its class or type will also help readers make connections. I'm glad you did score this, so I won't be recommending it to gamers in my family.

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